Computing Curriculum

Intent

In a world where technology is everywhere, our mission is to empower pupils to navigate the digital landscape positively, responsibly, and safely. We aim to transform our pupils from digital consumers into active digital creators, equipping them with a robust, skills-based curriculum that spans computer science, information technology, and digital literacy. By modelling positive technology and social media use, we champion education as the most effective tool for prevention and digital citizenship. We believe technology is a powerful vehicle for creativity and accessibility, enabling every child to express their learning uniquely. By the time our pupils finish Key Stage 2, they will be fluent in a diverse range of digital tools. Our ultimate aim is to cultivate independent, confident individuals who can critically evaluate a task and independently select the best technological tool to showcase their understanding and overcome challenges. 

Implementation 

EYFS: Pupils in EYFS are introduced to ICT through operating simple machinery such as CD players and cameras. It is in EYFS that pupils are taught the basics of how to retrieve information and begin to learn about their safety in the online world.  

All Children begin their computing education using Teach Computing in order to learn skills and programs. They complete units in Programming, Creating media and Computer skills 

KS1: In Programming, pupils will identify commands on a Beebot and predict the outcomes of the program. They will design algorithms and then test those algorithms as programs and debug them. They use and modify designs to create their own quiz questions in ScratchJr and realise these designs uses blocks of code. When creating media, pupils will explore the world of digital art and create their own painting with inspiration from other artists. They will recognise that different devices can be used to capture photographs and will gain experience capturing, editing, and improving photo. When gaining Computer skills, pupils will develop their mouse, keyboard and typing skills. They will begin using tools to change the look of their writing, and then they will consider the differences between using a computer and writing on paper to create text. 

KS2: In Programming, pupils will explore movement through coding activities while developing skills in design, repetition, selection and variables. In Creating media, pupils will use their skills and knowledge to create a stop-frame animation, produce a podcast, create a video and create a website. Throughout these units, pupils will edit and evaluate their own work. Children will use their skills of typing text and adding images to a publishing software thinking about page layout and the purpose. They will understand how digital images can be changed or edited and think about the impact that editing images can have. They will use spreadsheets to plan an event and answer questions organising data and using formulas. Finally, they will create a year book bringing the skills they have learnt together. 

Impact 

Following our curriculum of skills and knowledge will ensure - 

  • Children have the necessary life skills to use technology confidently. 
  • Children will be independent and engaged when using technology. 
  • Children will be curious with the modern world of technology and the aspiring opportunities computing can give them. 
  • Children are being resilient in problem solving during computing will ensure children are better equipped when tackling maths and science problems. 
  • Children are taught how to use technology safely and know where to go if they need help or advice.  

 

Below you can find the whole school overview for the computing coverage as well as our online safety road map.